Hello. I added a new power indicator and killed the vector between the mouse and the probe which was causeing some people to get confused about the movement of the character. It was said that it looked like the player was "pulling on a string" to get the ball moving.. that wasn't the intention I was looking for. I added a 4 stage power indicator to help with the look, and to give people a way to gague the power better of the ball.
Secondly, I made the camera tracking a little more sloppy for two reasons:
a) it made some physics "jiggling" less noticable when the ball is moving slowly.
b) it gives a much better feel for the speed of the probe and makes it feel more lively and fun!
Here is a video that shows most of the changes (except the camera elasticity and removal of "string" which is cool! But hey I can't just make videos all day!)
No comments:
Post a Comment